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Added a better death effect for creatures. You can dig them up and place them if you like. New Other Stuff: Spider dens produce creep tiles that slow down movement.
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Just be careful when it flies back at you! You can build a pitchfork, which takes over turfing duties from the shovel. You can make a boomerang and throw it at other creatures. You can make wooden floor tiles and place them like turf. The AI pathfinding is not done yet but will probably go in the next update, so enjoy confusing the heck out of pigmen while you can. These can be destroyed by monsters, and repaired by you. New Craftables: You can build three types of defensive walls (straw, wood, and stone). He drops some unique loot and lots of meat. I dare you to click on one! There is a new, elusive herbivore that you can hunt. Disgusting worm mouths are sprinkled throughout new worlds. You can eat them, if you are a terrible person. She gets a bonus research tier, because she is so smart. New Character: Wickerbottom the librarian can be unlocked with XP. We will be phasing out the old method soon, but wanted to introduce the new one carefully. Your progress in the old method is not available in the new method, but will be there if you switch back. When you start a new world, you will get to choose between the new research method or the old one. This is a big change, so we’ve made it optional for the time being. The science machine is now a bit cheaper to make, and the alchemy engine is a bit more expensive. There are no more research points or grinding. Your known recipes last as long as you do - they will travel with you to new worlds if you escape, but you will lose them if you die. You can unlock a specific recipe by building it near an active machine, after which point you can build it anywhere. The world that you escape to is no harder than the first, but this will change soon! New Research Method: Under the new research method, you unlock access to tiers of recipes by building research machines. This is the first step towards story mode. You get to keep your inventory, and you cash-out any XP that you have and unlock characters without dying. Escaping: You can escape the world by finding.